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Gamer Booth Design

Project Goal: Design an immersive, engaging GDC 2025 booth for Unreal Engine and Epic Games that embodies their brand values, showcases their technology, and optimizes attendee experience.
Team

My role: Lead interior designer
LightFiction & Graphics Team
Tools

Sketchup, Miro, Unreal Engine, Adobe Photoshop
Miro
Brand Values

Innovation
User Empowerment
Creative Freedom
Cutting-Edge Tech

Customer Experience

​Welcoming
​ Interactive Stations 
Feature Product & Demos

Community Hub

Design Concept

Open + Fluid
Modern Forms
Futuristic Aesthetic
Dynamic Lighting

Level 1 Plan
Aerial_View_Floor_01_edited_edited.jpg
Level 2 Plan
Aerial_View_Floor_02_edited_edited.jpg
Research
Brand story
Physical Booth Constraints
Competitive Research
Exploration
Attendee Persona
Journey Mapping
Use-Case Studies
Considerations

Environment & Psychology considerations

Accessibility planning

1st floor: high energy

2nd floor: connect, relax, smaller demos

Reducing cognitive load

Central Info desk: Easy access to help 

Ease of Wayfinding - Visual Cues

Layout in activity-based zones 

Ideation
Design Inspo Brainstorm
Space Planning
3 Exterior Design Options

 
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